Amazon Games / Project Trident - Cinematic Design 2024

ANIMATIC: Started with Adobe Animate and wwitched to Maya blockout once a rig was readied. Not fully Animated since held poses would do ...and time was crunchy!
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Notes I prepared as part of the production kickoff

Notes I prepared as part of the production kickoff

Quickly concepted options for the firepit used in the final video

Quickly concepted options for the firepit used in the final video

The kind of paintovers and notes I prep to support video feedback

The kind of paintovers and notes I prep to support video feedback

Bonus: A simple animation I made after chatting about Thor sliding in a bit

Another Extra: Beat board illustrations made for use in a pitch video.

Another Extra: Beat board illustrations made for use in a pitch video.

Amazon Games / Project Trident - Cinematic Design 2024

I had the opportunity to lead development of a benchmark cinematic as part of a new game pitch.
This was eventually used in a playable demo and this bit was to introduce the games version of Thor.

I developed the animatic first using Adobe Animate, then switching to a Maya block-out as soon as a rig was readied.
It's rough and rushed to meet a tight deadline, but did the trick.

I also handled look development and kickoff notes and ongoing communication between our AD and the talented team at Passion Republic who animated the final in Maya and Unreal 5 (Unfortunately final not included here)

Special Thanks to our Art Director, Brendan George; who helped every step of the way.

All work Property of Amazon and shown here with permission. Do not copy or redistribute.

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